Gunsaw Bodies Compared
Compare every Gunsaw body in Casualties: Unknown, from Baron tanks to Chompy swimmers, with stats, counters, and practical loadout tips.
A Casualties: Unknown gunsaw encounter can turn a clean run into a scramble because the name covers far more than one body type. The family ranges from the baseline Experiment with just 80% noticeability to the Baron, a towering body with a massive health pool, 150% noticeability, and a 165% kick. If you treat every Casualties: Unknown gunsaw the same way, you will misread the fight, overcommit in water, or walk into a kick that ends the run. This guide breaks down the variants, stats, special mechanics, and practical counters so you can choose the right body or beat the one in front of you.
How the Casualties: Unknown gunsaw Family Fits Together
Gunsaw bodies are built around firearms, and most have canine traits, but each variant pushes a different stat. The percentages in the advanced info table are best read as relative values: 100% is the baseline, higher numbers are strengths, and lower numbers are weaknesses. Noticeability is especially important because the loudest bodies draw more attention, while low-noticeability bodies are easier to keep quiet.
Use the table below as a quick role snapshot before you inspect exact numbers.
| Body | Best field role | Standout strength | Main limitation |
|---|---|---|---|
| Experiment | Baseline all-rounder | Low 80% noticeability | No special trait |
| Orange | Durable bruiser | 114% lung capacity | 90% swim speed, less skilled |
| Milky | Tactical skirmisher | 110% swim speed, average regen | 83% lung capacity, lower endurance |
| Leapy | Mobile harasser | 130% jump, highest regen | 77% lung capacity, fragile |
| Chompy | Aquatic fighter | Gills, fast swimming | Mediocre on land, cumbersome tail |
| Roza | Cold-control support | 110% jump, cold touch | Frail and easily stressed |
| Voyager | Stealth attacker | 112% run force, camouflage | Frail, cloak varies |
| Baron | Heavy frontline | 125% lung, 165% kick, huge health | 150% noticeability, 88% run, no HP regen |
| Chik | Aerial pressure | Midair jumps, glide | 80% swim speed, frail |
| Crystal | Grapple and control | Long sticky tongue | Poor with most weapons |
| Velvet | Web controller | Web spit, 120% noticeability | 91% lung, 95% jump |
| Icke | Burst melee threat | 150% jump, 200% kick | Reckless, low battle discipline |
| Shelly | Armored tank | 125% lung, heavy shell | 60% run force |
| Dune | Aquatic ambusher | Gills, fast swimming, corpse eating | 135% noticeability, low regen |
Stat Extremes That Change the Fight
The biggest mistake with the Casualties: Unknown gunsaw roster is assuming that a bigger body is always a slower, simpler fight. The Baron is huge, but its 165% kick turns close-range mistakes into disasters. The Icke is even more extreme with a 200% kick and 150% jump, yet its body is still vulnerable at range. Meanwhile, the Voyager runs at 112% and the Dune at 110%, so neither should be treated as a slow target.
Water is its own matchup. Chompy has gills, cannot drown underwater, and its stats improve in water. Dune also has gills, fast swimming, and strong run and jump values, while Milky reaches 110% swim speed. Chik is the opposite at 80% swim speed, with Baron, Shelly, and Albino Experiment at 85%. Do not chase a water specialist into deep water and expect the same result you get on dry ground.
The exact per-body stat values matter most when two bodies look similar. A short comparison table makes the differences clearer.
| Stat | Notable highs | Notable lows | Gameplay read |
|---|---|---|---|
| Noticeability | Baron 150%, Dune 135%, Velvet 120% | Experiment 80% | High values draw more attention; low values support quiet play |
| Lung capacity | G4-A 1000%, Baron and Shelly 125%, Orange 114% | Leapy 77%, Milky and Albino 83% | Low lung capacity is a real liability in extended pressure |
| Jump force | Icke 150%, Leapy 130%, G4-A 120% | Albino and Abomination 90%, Chompy and Velvet 95% | Jump matters for vertical pressure and escape routes |
| Run force | Voyager 112%, Dune 110%, G4-A 108% | Shelly 60%, Albino 60% | Low run force makes repositioning and kiting much harder |
| Kick damage | Icke 200%, Baron 165% | Most others 100% | Avoid melee trades against these two |
| Swim speed | Milky 110%, Chompy and Dune fast swimmers | Chik 80%, Baron and Shelly 85% | Water can flip an otherwise favorable matchup |
Special Mechanics and Regeneration
Regeneration is not universal across the Casualties: Unknown gunsaw family, so you cannot rely on the same finish threshold for every body. Leapy has the highest regeneration rate in the game. Chik, Milky, Shelly, and Crystal also regenerate health, while Velvet regenerates a small amount and Dune has low HP regeneration. Baron is the important exception: it has a massive health pool but no HP regeneration, so sustained pressure eventually sticks.
| Body | Recovery or special mechanic | Practical note |
|---|---|---|
| Leapy | Highest regeneration | Do not assume a wounded Leapy is finished |
| Chik | Regeneration, midair jumps and glide | Expect vertical repositioning and slow falls |
| Milky | Average regeneration, 110% swim | Strong in water, but 83% lung is a weak point |
| Shelly | Regeneration, heavy shell armor | Slow at 60% run, but resistant to conventional damage |
| Crystal | Regeneration, sticky extendable tongue | Tongue can grapple; clawed hands make weapons awkward |
| Velvet | Small regeneration, web spit | Web can immobilize and set up a punish |
| Dune | Low HP regeneration, crouch to eat and heal | Corpses extend its staying power |
| Chompy | Gills, underwater stat boosts | Force the fight onto land where it is only mediocre |
| Roza | Cold body, bullets slow enemies | Cold touch can chill bullets and tools; it can regulate the effect |
| Voyager | Camouflage while moving slowly | Watch for quiet movement rather than only visible silhouettes |
| Baron | No HP regeneration | Its durability comes from raw health, not recovery |
| Icke | Rage builds with injuries; better dexterity near death | A wounded Icke is not a safe Icke |
Chompy and Dune are the clearest water checks. Chompy filters oxygen endlessly underwater, so waiting it out in deep water is not a plan. Dune uses gills for long water travel and can recover from corpses, which makes it a strong holder of messy areas. Roza’s cold touch is optional, but its bullets still slow enemies, so extended exposure is worse than a quick trade. Crystal’s tongue and Velvet’s web are control tools first and damage tools second; break line of sight or keep distance when either is active.
Combat Counters by Body Type
When you face a Casualties: Unknown gunsaw, identify the body before choosing the engagement. The silhouette and movement tell you more than the name. A tall, loud frame is likely Baron; a fast, low frame with sudden jumps may be Icke or Leapy; a water-bound shape with fins is Chompy or Dune.
| Threat | What gives it away | Practical counter |
|---|---|---|
| Baron | Tall frame, 150% noticeability, heavy kicks | Fight at range, avoid corners, and use its 88% run against it |
| Icke | 200% kick, 150% jump, reckless pressure | Do not trade melee; force it to cross open ground |
| Chompy | Gills, fins, strong water movement | Stay on land and punish its mediocre land game |
| Dune | Gills, 135% noticeability, corpse eating | Clear bodies where possible; avoid fighting beside water |
| Voyager | Camouflage and 112% run | Watch for slow, deliberate movement and keep open sightlines |
| Velvet | Web spit and 120% noticeability | Break line of sight; do not stand in open lanes |
| Crystal | Long sticky tongue | Keep outside tongue range and pressure its poor weapon handling |
| Shelly | Heavy shell and 60% run | Reposition around it; do not expect quick damage |
| Roza | Cold touch and slowing bullets | Use short trades and avoid sustained exposure |
| Leapy | 130% jump and high regeneration | Finish decisively; wounded Leapy remains dangerous |
Baron and Icke are the two bodies that punish lazy spacing. Baron has a 125% lung capacity and huge health, but its 88% run force means it cannot chase forever. Icke is faster in burst movement with 150% jump and 100% run, but its 200% kick is the real threat. Back away, use cover, and make it spend its approach. If a Baron or Icke reaches you in a corner, the kick damage can erase a healthy bar in one exchange.
Shelly is the opposite problem. It is slow at 60% run, but its shell provides mild to moderate protection from conventional dangers. Do not waste time trying to out-armor it. Instead, use its poor speed to rotate, reload, and attack from a different angle. Chik and Leapy demand vertical awareness: Chik has midair jumps and a glide, while Leapy’s 130% jump makes it hard to track. Keep your aim at body height rather than chasing every hop.
Best Gunsaw Picks by Playstyle
Choosing a Casualties: Unknown gunsaw body is easier when you start from the job you want to do. The profiles support clear roles, but none is free from a drawback. The table below keeps the recommendations tied to supported stats and mechanics.
| Playstyle | Best pick | Why it works | Caveat |
|---|---|---|---|
| First-time or forgiving | Experiment | Clean baseline and only 80% noticeability | No standout stat or special tool |
| Durable pressure | Orange | 114% lung and a bulky, durable frame | 90% swim and less skill |
| Tactical water play | Milky | 110% swim, average regen, intelligent profile | 83% lung and lower endurance |
| Dedicated aquatic | Chompy or Dune | Gills and fast swimming | Land performance drops, especially for Chompy |
| Stealth | Voyager | 112% run and camouflage | Frail body and variable cloak |
| Frontline anchor | Baron or Shelly | Huge health and kick, or heavy shell | Baron has no HP regen; Shelly has 60% run |
| Aggressive close pressure | Icke | 200% kick and 150% jump | Reckless profile and poor discipline |
| Vertical mobility | Chik | Midair jumps and glide | 80% swim and low durability |
For most players, the Experiment is the cleanest learning body because its stats sit at 100% with the lowest noticeability in the family. If you want more staying power, Orange trades swim speed for a 114% lung capacity and a durable frame. If your plan involves water, Milky is the safer generalist pick at 110% swim, while Chompy and Dune are specialists that should stay near water rather than abandon it.
Baron is the best choice when you want a frontline body that can absorb attention and punish bad spacing. The tradeoff is severe: 150% noticeability, 88% run, and no HP regeneration. Shelly is slower still at 60% run, but its shell changes how much conventional damage it can absorb. For players who prefer disruption, Velvet’s web and Crystal’s tongue offer control that raw stat lines do not capture.
Edge Cases: Albino, Abomination, and G4-A
The Casualties: Unknown gunsaw family also includes special bodies that do not behave like normal species picks. Albino Experiment appears only on level 1 and level 8. It shares the Experiment’s basic profile, but its 83% lung capacity, 120% noticeability, 90% jump, 60% run, and 85% swim make it louder and slower than the standard version.
| Special body | Key stats or rule | How to treat it |
|---|---|---|
| Albino Experiment | Level 1 and 8 only; 120% noticeability, 60% run | A louder, slower baseline; do not expect normal Experiment mobility |
| Abomination | 80 health, 85% aim, 85% reload, 75% move | Low-stat fallback used when no bodies are nearby |
| G4-A | 140 health, 135% aim, 135% reload, 114% move, 1000% lung | High-performance robotic outlier with regeneration |
The Abomination is what you get when the body-changing device has no nearby body to take over and tries to restore the mercenary from remains. Its 80 health, 85% aim speed, 85% reload speed, and 75% move speed make it a desperation pick, not a combat upgrade. G4-A is the opposite: 140 health, 135% aim, 135% reload, 114% move, 120% jump, and 1000% lung capacity put it far outside the normal range. Treat G4-A as a special encounter or special pick, not as proof that every Gunsaw body is overpowered.
FAQ
Which Casualties: Unknown gunsaw body is best? There is no single best body. Baron is the strongest raw frontline pick with huge health and a 165% kick, but it has 150% noticeability, 88% run, and no HP regeneration. Icke has the highest kick at 200% and 150% jump, but it is reckless. Experiment is the best baseline, and Shelly is the best armored tank.
Do all Gunsaw bodies regenerate health? No. Leapy has the highest regeneration rate, while Chik, Milky, Shelly, and Crystal also regenerate health. Velvet has small regeneration and Dune has low HP regeneration. Baron has no HP regeneration at all, so its massive health pool must be worn down through sustained pressure.
How should I counter Baron and Icke? Keep range and avoid melee trades. Baron’s 165% kick and Icke’s 200% kick are the main dangers, and both can punish a cornered player. Use Baron’s 88% run against it, and force Icke to spend its jump before you commit to damage. Do not stand still in front of either body.
Are Chompy and Dune better in water? Yes. Chompy has gills, cannot drown, and gains underwater stat boosts, while Dune has gills and fast swimming. Chompy is only mediocre on land, and Dune’s 135% noticeability makes it easier to track. Force both onto dry ground whenever possible.
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