Infection Stages & Treatment
Learn how a Casualties: Unknown infection develops, when sepsis begins, and how to treat or amputate an infected limb before it ends your run.
Casualties: Unknown infection rarely announces itself with a clean, obvious warning. It starts as a cut, a bad fall, or a limb that slips below 80 skin health, then quietly becomes a race against sepsis. That matters because the Casualties: Unknown infection system is one of the clearest examples of how this survival game turns small injuries into long-term consequences. You are not just managing a health bar; you are managing a body that keeps producing new problems while you search for light, medicine, and a way deeper.
How Infection Starts and Why It Snowballs
The limb-by-limb infection system treats each leg, arm, head, and torso issue as its own problem. Cuts that bleed and injuries that push skin health below 80 are the usual entry point. Once infection is present, that limb stops naturally regenerating skin and muscle health. That is the snowball: a wound you can walk off becomes a wound that never recovers while infection remains.
Pain builds at infection amount divided by 10, while skin-health pain uses a different scale of roughly 6.667 skin damage per unit and is rounded down in the panel. A limb that feels fine can still be infected; the experiment sometimes comments on it, and faint green stripes appear on the model. The health panel confirms infection at 25%, but rose lights can reveal it earlier. Use both visual cues and dialogue.
The first Casualties: Unknown infection moodle is easy to dismiss: the site is swollen and warm, but the limb still works. That is exactly when treatment is cheapest. Waiting for obvious misery usually means the limb has already crossed 40%, pain is climbing, and the body-wide total is edging toward sepsis.
| Threshold or cue | What it means | What to do |
|---|---|---|
| Any infection | Swollen, warm site; skin and muscle regeneration stop on that limb | Disinfect early and check the health panel |
| Past 20% on the model | Faint green stripes shift toward less subtle purple stripes | Treat before the panel reveal at 25% catches you off guard |
| Above 40% | Painful infection moodle, dark pus, pain at 4 or higher | Prioritize disinfection and immunity support |
| 75% or higher | Muscle health drains at 0.2/s; body temperature rises 0.02°C per second per infected limb, up to 40.5°C | Stop the clock; consider amputation if the limb is above 60% |
| 100 total body infection | Sepsis begins accumulating at about 0.0277/s | Lower total infection and treat every infected limb |
Read the Warning Signs Before Sepsis
Sepsis is the body-wide consequence, not another limb status. It is calculated from total infection. At more than 100 total infection, sepsis begins accumulating at roughly 0.0277 per second and climbs faster as the total rises; at 200, the rate is about 0.055 per second. Below 100, sepsis decreases at roughly 0.07 per second. Infection-driven sepsis keeps progressing until the underlying infections are pushed below 100.
Once total infection passes 100, Casualties: Unknown infection becomes a systemic threat. Antiserum and antibiotics can treat or slow sepsis, but they do not remove the root cause unless immunity reaches 196% or higher. At that point, all infections slowly go away on their own. That makes immunity a long-term investment, not a panic button. In the field, carry disinfectant, keep a light source, and avoid unnecessary falls that create new wounds.
| Condition | Sepsis trend | Practical response |
|---|---|---|
| Total infection below 100 | Falls about 0.07/s | Keep disinfecting and let immunity work |
| Total infection just over 100 | Gains about 0.0277/s | Find antibiotics or antiserum; treat all infected limbs |
| Total infection around 200 | Gains about 0.055/s | Emergency: lower total infection; amputation may be needed |
| Immunity at 196% or higher | All infections slowly clear | Support immunity; do not rely on antibiotics alone |
Treatment Plan: Disinfect, Support Immunity, Watch Sepsis
Treating Casualties: Unknown infection is not one action; it is a priority order. First, disinfect every affected limb with sterilized dressings or glowplant fruit. Disinfectants help fight the infection, but they do not replace immunity. Second, protect the limb from further damage so skin and muscle health can recover once infection is gone. Third, watch total infection, not just the worst limb, because sepsis is driven by the body-wide sum.
Antiserum and antibiotics are valuable for sepsis, but they are not a full cure while the underlying infections remain. If one limb is at 80% infection and another is at 35%, both are feeding the total. Treat the quiet limb too. A dedicated light source also matters here: lost light leads to more falls, more cuts, and more infection chances. The current survival demo makes every death canon, so a preventable infection is not just a stat loss; it is a run-ending story.
| Priority | Action | Why it matters |
|---|---|---|
| 1. Detect | Check the health panel, use rose lights, watch dialogue and green-purple stripes | Infection can stay hidden until 25% |
| 2. Disinfect | Use sterilized dressings or glowplant fruit on affected limbs | Helps fight infection and supports limb recovery |
| 3. Reduce total infection | Treat every infected limb, not just the painful one | Sepsis triggers above 100 total infection |
| 4. Support immunity | Avoid new injuries, use antiserum or antibiotics for sepsis, aim for 196% if possible | Immunity can clear infections; medicine alone may not remove the root cause |
| 5. Escalate | Amputate a limb above 60% infection if needed | Stops spread to other limbs and the body |
When to Amputate an Infected Limb
When Casualties: Unknown infection passes 60% in a limb, amputation becomes an option. The game requires an appropriate tool and starts a minigame when you drag that tool over the infected limb in the health panel. The supported tools are specific: flimsy knife, crude cleaver, metal sickle, machete, titanium machete, or claw pack. Do not treat amputation as a free cure; it is a trade.
The payoff is stopping the infection from spreading to other limbs or feeding sepsis. The cost is a limb that needs immediate bleeding control and a mood hit. If the limb is already above 60% and total infection is climbing, amputation can be the difference between a bad run and a finished run. If infection is lower, disinfect and support immunity first.
| Requirement or result | Detail | Prep tip |
|---|---|---|
| Infected limb threshold | Above 60% | Confirm total infection and sepsis risk first |
| Required tool | Flimsy knife, crude cleaver, metal sickle, machete, titanium machete, or claw pack | Keep one in inventory before a crisis |
| Minigame | Cutting side to side causes pain, health loss, and bleeding | Clear enemies and stabilize before starting |
| After amputation | Remaining connected limb is 100% bleeding, has no skin health, and is 50 less muscle health | Have bandages ready |
| Mood and items | Mood drops by 5.25 from 10 trauma; worn items are dropped | Recover gear and manage trauma |
Field Checklist for Every Run
Every Casualties: Unknown infection deserves a routine, not a panic response. Use this checklist before descending to a new layer.
- Check the health panel after every fall, trap, or fight.
- Use rose lights if infection is suspected but not revealed.
- Disinfect cuts early; do not wait for the painful infection moodle.
- Carry a dedicated light source; losing it causes more injuries.
- Keep bandages and an amputation tool if a limb crosses 60%.
- Track total infection; treat multiple small infections before they sum over 100.
- Use antiserum or antibiotics for sepsis, but continue treating the underlying infections.
- Avoid unnecessary jumps and hazards when a limb is already damaged.
That is how you turn Casualties: Unknown infection from a death sentence into a manageable problem.
FAQ
What causes Casualties: Unknown infection?
Casualties: Unknown infection usually begins with cuts that bleed or injuries that lower skin health below 80. It can stay hidden until 25% on the health panel, so check after every wound.
Can an infection clear without medicine?
Immunity matters. Disinfectants help, and if immunity reaches 196% or higher, all infections slowly go away. Otherwise, treat affected limbs and manage total infection.
When should I amputate?
Consider amputation when a limb is above 60% infected. Use a supported tool in the health panel, stabilize first, and prepare for heavy bleeding and mood loss.
Does treating sepsis cure the infection?
No. Antiserum and antibiotics treat or slow sepsis, but they do not remove the root cause unless immunity clears it. Lower total infection below 100 and disinfect the affected limbs.
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